comments (10)

  • Every time I hear about Gaussian splatting, I think about triangle splatting[0] - GPUs were built to render triangles, so I wonder what games would be like if we supported generating and rendering them as much as we do Gaussian splats.

    [0] https://trianglesplatting.github.io/

    Retro_Dev

  • Bundle support in geometry nodes is huge for complex pipelines and workflows, particularly when combined with lists and closures. I have been running on the alpha builds to get access to them in my workflows.

    It took me a while to properly understand it, but it's genuinely great. It maps so much more of what I expect from traditional coding, scripting etc into the visual paradigm and makes an awful lot easier to use.

    Also, should out to databpy and nodebpy, both of which are indispensable and make using nodes and blender so much nicer:

    https://github.com/BradyAJohnston/databpy https://github.com/BradyAJohnston/nodebpy

    mturk

  • If you enjoy or get value out of Blender please consider donating: https://fund.blender.org/

    They have easy subscription options, even a monthly coffee adds up! Thanks!

    unshavedyak

  • Tried the beta on my M4 a couple of weeks ago on a scene of 4M splats (exported from spirula studio, great tool) , and found that it's immediately very mature, fast, and well-integrated. I could not find anyinconstencies with the rest of the interface. Congrats to the team!

    guidopallemans

  • Interesting discussion from start of this year of one of the first popular music videos made with this technology. Some decent explanations in there.

    https://news.ycombinator.com/item?id=46670024

    load-bearing

  • And much much more. Blender release videos are genuinely delightful to watch and they get better the more you learn about the software. More features are added, AND they keep polishing what's there, like for example weight painting finally having auto-normalize toggled on by default.

    It's also wonderful to see the video sequencer get more love and node parity grow between the shader editor, geometry nodes, and the compositor.

    ch_fr

  • You show something to your boss, he pats you on the shoulder and says "Perfect! Just move chairs 2 feet left and ship it". How does one do it with gaussian splats?

    dvh

  • Does anyone have recommendations for video / 4d splats? Are there softwares / techniques to check out? How to record, render, etc.

    Thanks!

    gregsadetsky

  • Watching the release change log Video while knowing nothing about modeling was awesome. I love getting a small glimpse into a whole different world of nerds

    nilsherzig

  • I remember the first time I installed Blender, the download size was 2.5 mb.

    hoyd